光源計算の中で「鏡面反射光」を指します。物体の表面を均一とみなして反射した光を表します。
※<a href="https://www.gameassetstudio.com/ja/word?index=D#diffuse">Diffuse(ディフューズ)</a>の項目を参照
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#0 /home/granzella009/gameassetstudio.com/public_html/gas/wp-content/themes/game-asset-studio/index.php(45): include_once()
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#2 /home/granzella009/gameassetstudio.com/public_html/gas/wp-blog-header.php(19): require_once('/home/granzella...')
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